Scalars and Vectors in Physics
A scalar is fully described by a number and a unit, while a vector also carries a direction, and that extra piece of information is why the rules here do not look like ordinary arithmetic. Adding two vectors is not the same as adding two numbers, because where they point decides the answer. The blocks work through the arrangement of the vectors first, then the algebra that ignores direction altogether, and finally the component method that turns vector addition back into ordinary arithmetic.
Two vectors acting in the same direction
Given
- (in the unit of $A$)
Two vectors acting in opposite directions
Given
- (in the unit of $A$)
Two perpendicular vectors, resultant magnitude
Given
- (in the unit of $A$)
Two perpendicular vectors, direction of the resultant
Given
- (in the unit of $A$)
Two vectors at an angle, resultant magnitude
Given
- (in the unit of $A$)
- (rad)
Two vectors at an angle, direction of the resultant
Given
- (in the unit of $A$)
- (rad)
Difference of two vectors at an angle
Given
- (in the unit of $A$)
- (rad)
Multiplying a vector by a scalar
Given
Multiplying a vector sum by a scalar
Given
The negative of a vector
Given
A vector added to its own negative
Given
Order of a vector sum
Given
Grouping in a vector sum
Given
Subtraction written as addition
Given
Components of a resultant from the components of the vectors
Given
- (in the unit of $A$)
- (in the unit of $A$)
Magnitude of a resultant from its components
Given
- (in the unit of $A$)
Direction of a resultant from its components
Given
- (in the unit of $A$)