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Scalars and Vectors in Physics

A scalar is fully described by a number and a unit, while a vector also carries a direction, and that extra piece of information is why the rules here do not look like ordinary arithmetic. Adding two vectors is not the same as adding two numbers, because where they point decides the answer. The blocks work through the arrangement of the vectors first, then the algebra that ignores direction altogether, and finally the component method that turns vector addition back into ordinary arithmetic.

Two vectors acting in the same direction

Given

  • (in the unit of $A$)
Two vectors acting in opposite directions

Given

  • (in the unit of $A$)
Two perpendicular vectors, resultant magnitude

Given

  • (in the unit of $A$)
Two perpendicular vectors, direction of the resultant

Given

  • (in the unit of $A$)
Two vectors at an angle, resultant magnitude

Given

  • (in the unit of $A$)
  • (rad)
Two vectors at an angle, direction of the resultant

Given

  • (in the unit of $A$)
  • (rad)
Difference of two vectors at an angle

Given

  • (in the unit of $A$)
  • (rad)
Multiplying a vector by a scalar

Given

Multiplying a vector sum by a scalar

Given

The negative of a vector

Given

A vector added to its own negative

Given

Order of a vector sum

Given

Grouping in a vector sum

Given

Subtraction written as addition

Given

Components of a resultant from the components of the vectors

Given

  • (in the unit of $A$)
  • (in the unit of $A$)
Magnitude of a resultant from its components

Given

  • (in the unit of $A$)
Direction of a resultant from its components

Given

  • (in the unit of $A$)